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Warhammer 40,000 Dawn Of War II Retribution


Minimum System Requirements:
OS: Windows XP SP2, Windows Vista, Windows 7
Processor: Pentium IV 3.2Ghz, or any dual core processor
Memory: 1GB (XP), 1.5GB (Vista), 1.5 GB (Windows 7)
Hard Disk Space: 8.5GB space free
Video Card: 128 MB Video Card using Shader Model 3 (Nvidia GeForce 6600 GT / ATI X1600)



GAME TRAILER :

Screenshot :


Game Description:
            Warhammer 40,000: Dawn Of War II - Retribution is the stand-alone second expansion to Warhammer 40,000: Dawn of War II, part of the Warhammer 40,000: Dawn of War series of real-time strategy computer games. Set in Games Workshop's Warhammer 40,000 fictional universe, the single player campaign is playable with multiple races.Imperial Guard is introduced as a new race, and all races including the races from previous game, The Eldar, the Space Marines, the Chaos Space Marines, the Orks and the Tyranids are now playable in single-player.
         Warhammer 40,000: Dawn of War II is a real-time strategy/tactical role-playing video game developed by Relic Entertainment and published by THQ for Microsoft Windows based on the fictional Warhammer 40,000 universe. It is the sequel to the Warhammer 40,000: Dawn of War video game series. Dawn of War II was released in North America on February 19, 2009 and in Europe on February 20, 2009. The second stand alone expansion was announced, on August 17, 2010, scheduled for release on the 4th of March 2011. During this period of time it will be shown first to the press at Gamescom. Retribution will, in addition, be leaving Games for Windows Live, announced on 15 September. Retribution will instead use Valve's Steamworks platform for DRM, achievements, social features and matchmaking. It will also feature a new race; the Imperial Guard.
Gameplay:
           Playable armies at the initial release of the game include the Space Marines, Orks, Eldar, and Tyranids. The gameplay of Dawn of War II is markedly different from that of Dawn of War and its expansions. Jonny Ebbert, the game's lead designer, describes the feel of the game by saying that it "takes everything that was great about the original and combines it with the best that Company of Heroes had to offer." There is a heavier focus on cover, which gives more substantial defensive bonuses. Accordingly, there is also new emphasis on methods of dealing with units in cover. Some weapons, such as grenades and other explosives, can destroy cover, while others, such as flamers, ignore cover bonuses completely. Other differences between Dawn of War II and its predecessors include improved unit AI (squads under fire seek cover, for example), more realistically sized vehicles, and an improved physics engine.

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