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The Sims Medieval


System Requirement for Windows XP:
2.0 GHz P4 processor or equivalent (this a value for single core processor. If you have a laptop or a dual or a quad core the value is different. If you have a Centrino processor on your laptop the equivalent value is about the double, if you have a dual core the equivalent is x2, quad core is x4…)
1 GB RAM
128 MB Video Card with support for Pixel Shader 2.0
The latest version of DirectX 9.0c
5.3 GB HDD

System Requirement for Windows Vista / 7:
2.4 GHz P4 processor or equivalent (this a value for single core processor. If you have a laptop or a dual or a quad core the value is different. If you have a Centrino processor on your laptop the equivalent value is about the double, if you have a dual core the equivalent is x2, quad core is x4…)
1.5 GB RAM
128 MB Video Card with support for Pixel Shader 2.0
5.3 GB HDD



GAME TRAILER :

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Game Description:
           The Sims Medieval is a video game in The Sims series based upon The Sims 3 Engine, developed and published by Electronic Arts for Microsoft Windows and Mac OS X and was released on March 22, 2011. The game was also released through PC downloads on the same date. Set in medieval times, it allows the player to build a kingdom through quest-driven gameplay. On December 21, 2010, EA announced that the Limited Edition was available until the launch date, and was also released at the same time as the standard edition. It included exclusive monarch outfit and throne room options. Initial response to The Sims Medieval has been positive. Sales for the game have been reasonable with over 230,000 copies sold so far.
           The Sims Medieval provides a medieval setting for the player to work within, with newly designed buildings and scenery to give an authentic "back in time" experience. Players will build a kingdom up, send Sims on quests, and earn rewards in the form of Kingdom Points. The game diverges from the series in that players can win the game by achieving a kingdom ambition. Confirmed ambitions include "Best In Show", "Busy Builder", "Efficient Expander", "Fame", "Filled Coffers", "Hard Workers", "Imperial Domination", "Legendary", "No Quest For The Weary", "Safe And Sound", "Thoughts And Prayers", and "Wealthy Populace".
            In a change from other Sims games, the character creation, simulation, and architectural aspects are significantly reduced and altered to enforce a sharper focus on RPG-style gameplay. For example, players will be able to customise the aesthetics and layout of building interiors, but they will be unable to alter the basic structure and shape of buildings. Instead, the game will involve the player upgrading a kingdom, choosing an ultimate goal for that kingdom (such as wealth or popularity) and then fulfilling quests that contribute to that goal. The goal can be completed through the use of heroes (or specialists). For example, the player can have a wizard and a physician cooperate on one quest or a knight and monarch in another. Focus, experience, and the traits of the Sim influence their success, and players may choose how the team will attempt to conduct the quest. Players will also choose which Sim will lead the team. Interestingly, The Sims Medieval will not be a generational game. Much like the first generation of the main series, The Sims, the characters in the game will not progress through life stages: Sims will still be able to procreate, but those children will never age to adulthood. Sims will each have two normal traits and one fatal flaw, which can be turned into a positive trait through a quest, unlike the The Sims 3 where there are five main traits only depending on the age group.


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