Minimum Requirements :
OS: Windows XP/Windows Vista/Windows 7
Processor: Intel 3.0GHz (single), 2.0GHz (dual), or AMD AthlonXP3200+
Memory: 2 GB RAM
Graphics: NVIDIA GeForce 7800 or ATI Radeon X1900 (NVIDIA GeForce GTX 460 or better recommended)
DirectX: DirectX 9.0
Hard Drive: 5.5 GB space free
Sound: DirectX 9.0 compatible sound card
GAME TRAILER :
Screenshot :
Game Description:
Section 8: Prejudice is a first-person shooter video game developed by TimeGate Studios. It is the direct sequel to the 2009 game Section 8 and was demonstrated at Penny Arcade Expo East 2011. Unlike its predecessor, Prejudice is a digital download-only title that contains more content than the previous game. It was released for Xbox Live Arcade on April 20, 2011, on PC May 4, 2011, and will be released on PlayStation Network in the third quarter of 2011.
         Like its predecessor, the characters in Section 8: Prejudice   wear powered armor suits. The player can use "overdrive" to move   horizontally at superhuman speeds, or activate their jet pack to achieve   new heights. Instead of having fixed spawn points, the player chooses   where to "drop in" and their character is subsequently launched into  the  battlefield from orbital dropships that are 15,000 feet above the   surface. While burning in, the player character can be attacked by enemy   players and anti-air turrets, but the dropping player can instantly   kill another player by landing directly on them.
          In multiplayer, players are encouraged to work in teams to achieve   objectives and defend one another. They may purchase the following   defensive structures: Mini-Gun Turrets, Rocket Turrets, Anti-Air   Turrets, Supply Depots, and Sensor Arrays, to protect   friendly-controlled objectives. Players may also purchase a tank, a   bike, and a mech. Players are able to purchase these using "Requisition   Points" which are awarded to the player for various feats they perform   through play.
          Players are also able to choose their primary and secondary weapons,   such as assault rifles, pistols, machine guns, shotguns, pulse cannons,   and sniper rifles, as well as grenades, explosives, knives, mortar   launchers and engineering tools. The player is also able to create their   own player class through various stackable modules that determine the   player's speed, stealth, or the regeneration of the limited-use  jetpack.
 





0 comments:
Post a Comment