System requirements:
Windows XP/Vista/7
Processor: 2.0GHz or better | RAM: 1GB or more
Graphics: nVidia GeForce or ATI / AMD Radeon with 256MB memory and Shader Model 3.0
DirectX: 9.0c or better
Hard Drive: 2GB
Controllers: Keyboard and Mouse
Sound: Music card compatible with DirectX 9.0c or better
Game Description:
          Painkiller is a first-person shooter video game released on April 12, 2004. It was published by DreamCatcher Interactive and developed by Polish game studio People Can Fly. It attempts to replicate the "old-school FPS" gameplay of Doom and Quake.     It has 24 levels of seemingly unconnected designs that include    medieval  castles, factories and lunatic asylums. Five of the levels are    "boss  levels" with some of the largest FPS bosses to date. The game    takes  place in Purgatory and Hell. It is notable for using the Havok 2.0 physics engine extensively. The main character, Daniel Garner, is voiced by Cam Clarke. Painkiller: Redemption    is an add-on released in February  25, 2011, as a downloadable game.    Similarly to Overdose, the new  expansion pack was originally a mod,    created by a small group of fans  under the label Eggtooth.  It   features new heavy metal soundtrack,  better graphics, and 6  levels with   nearly 6000 enemies to kill.  Redemption continues the  story of the   series, featuring the return of  Daniel Garner and  Belial, both as   playable characters. The development  team promises a  free post-release   support for the game, which may  include DLCs with  multiplayer, co-op,   or a new singleplayer chapter.  Eggtooth Team  didn't create any new   content, so the new maps are the  ones  originally used in multiplayer,   and all mosnters are taken from   previous Painkiller installments,  including the final boss, who uses the  model of King Alastor from Battle Out of Hell.
Gameplay: 
The game is inspired by such classic titles as Quake and Doom, with the emphasis on killing big amounts of monsters. The game is divided into five chapters, each about eight levels long. The player's objective is to get through each level, from start to finish, by slaughtering hundreds of monsters. One of the game's most important aspects was its diversity. Each level presented a new location with various themes and art styles. The levels included castles, monasteries, an opera house, Venice, graveyards, and more. Monsters were also very different, with a new ones almost every level. There were special five levels where player had to combat a boss. The game presented an option to complete a special task each level, which will result in player getting a "tarot card", a rare, hard-to-obtain bonus.
The game is inspired by such classic titles as Quake and Doom, with the emphasis on killing big amounts of monsters. The game is divided into five chapters, each about eight levels long. The player's objective is to get through each level, from start to finish, by slaughtering hundreds of monsters. One of the game's most important aspects was its diversity. Each level presented a new location with various themes and art styles. The levels included castles, monasteries, an opera house, Venice, graveyards, and more. Monsters were also very different, with a new ones almost every level. There were special five levels where player had to combat a boss. The game presented an option to complete a special task each level, which will result in player getting a "tarot card", a rare, hard-to-obtain bonus.
 





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